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  <title>The Scientist Lounge: new simulations</title>
  <subtitle>New interactive physics simulations as they go live.</subtitle>
  <link href="https://thescientistlounge.com/"/>
  <link rel="self" href="https://thescientistlounge.com/feed.xml"/>
  <id>https://thescientistlounge.com/</id>
  <updated>2026-06-14T00:00:00-05:00</updated>
  <entry>
    <title>Launcher on a Platform</title>
    <link href="https://thescientistlounge.com/articles/projectile-launcher-platform"/>
    <id>https://thescientistlounge.com/sims/projectile-launcher-platform</id>
    <published>2026-06-14T00:00:00-05:00</published>
    <updated>2026-06-14T00:00:00-05:00</updated>
    <summary>A cart rolls at constant speed and fires a ball straight up; the ball inherits the cart&apos;s horizontal velocity and lands right back in the moving cart.</summary>
  </entry>
  <entry>
    <title>Banked Curve</title>
    <link href="https://thescientistlounge.com/articles/banked-curve"/>
    <id>https://thescientistlounge.com/sims/banked-curve</id>
    <published>2026-06-11T00:00:00-05:00</published>
    <updated>2026-06-11T00:00:00-05:00</updated>
    <summary>A car on a banked curve at adjustable angle and friction; find the ideal speed where no friction is needed.</summary>
  </entry>
  <entry>
    <title>Pendulum Energy Bars</title>
    <link href="https://thescientistlounge.com/articles/pendulum-energy-bars"/>
    <id>https://thescientistlounge.com/sims/pendulum-energy-bars</id>
    <published>2026-06-10T00:00:00-05:00</published>
    <updated>2026-06-10T00:00:00-05:00</updated>
    <summary>A swinging pendulum with KE and PE bars exchanging; total energy stays flat without friction, decays with damping</summary>
  </entry>
  <entry>
    <title>Conical Pendulum</title>
    <link href="https://thescientistlounge.com/articles/conical-pendulum"/>
    <id>https://thescientistlounge.com/sims/conical-pendulum</id>
    <published>2026-06-04T00:00:00-05:00</published>
    <updated>2026-06-04T00:00:00-05:00</updated>
    <summary>A ball on a string traces a horizontal circle; tension and centripetal force decompose with adjustable string angle</summary>
  </entry>
  <entry>
    <title>Connected Carts on a Rope</title>
    <link href="https://thescientistlounge.com/articles/connected-carts-rope"/>
    <id>https://thescientistlounge.com/sims/connected-carts-rope</id>
    <published>2026-06-02T00:00:00-05:00</published>
    <updated>2026-06-02T00:00:00-05:00</updated>
    <summary>Two carts connected by a rope, with one pulled by an external force; tension is identical throughout</summary>
  </entry>
  <entry>
    <title>Elevator Apparent Weight</title>
    <link href="https://thescientistlounge.com/articles/elevator-apparent-weight"/>
    <id>https://thescientistlounge.com/sims/elevator-apparent-weight</id>
    <published>2026-06-02T00:00:00-05:00</published>
    <updated>2026-06-02T00:00:00-05:00</updated>
    <summary>A person on a scale inside an accelerating elevator; the scale reading changes with elevator acceleration</summary>
  </entry>
  <entry>
    <title>Normal Force on an Incline</title>
    <link href="https://thescientistlounge.com/articles/normal-force-incline"/>
    <id>https://thescientistlounge.com/sims/normal-force-incline</id>
    <published>2026-06-02T00:00:00-05:00</published>
    <updated>2026-06-02T00:00:00-05:00</updated>
    <summary>Block on an incline with adjustable angle; normal force decreases as cosine of the angle</summary>
  </entry>
  <entry>
    <title>Terminal Velocity</title>
    <link href="https://thescientistlounge.com/articles/terminal-velocity"/>
    <id>https://thescientistlounge.com/sims/terminal-velocity</id>
    <published>2026-06-02T00:00:00-05:00</published>
    <updated>2026-06-02T00:00:00-05:00</updated>
    <summary>An object falling through fluid with quadratic drag reaches terminal velocity that depends on mass and cross-section.</summary>
  </entry>
  <entry>
    <title>Two-Rope Tension</title>
    <link href="https://thescientistlounge.com/articles/two-rope-tension"/>
    <id>https://thescientistlounge.com/sims/two-rope-tension</id>
    <published>2026-06-01T00:00:00-05:00</published>
    <updated>2026-06-01T00:00:00-05:00</updated>
    <summary>A load hangs from two ropes at adjustable angles; each rope&apos;s tension is shown as a labelled vector and a force triangle that closes at equilibrium.</summary>
  </entry>
  <entry>
    <title>Coulomb&apos;s Law</title>
    <link href="https://thescientistlounge.com/articles/coulombs-law-two-charges"/>
    <id>https://thescientistlounge.com/sims/coulombs-law-two-charges</id>
    <published>2026-05-28T00:00:00-05:00</published>
    <updated>2026-05-28T00:00:00-05:00</updated>
    <summary>Two point charges with adjustable signs and magnitudes: the electrostatic force vector follows F = kq₁q₂/r² and flips direction when charge signs differ.</summary>
  </entry>
  <entry>
    <title>Newton&apos;s Third Law: Pushing Carts</title>
    <link href="https://thescientistlounge.com/articles/newtons-third-law-carts"/>
    <id>https://thescientistlounge.com/sims/newtons-third-law-carts</id>
    <published>2026-05-27T00:00:00-05:00</published>
    <updated>2026-05-27T00:00:00-05:00</updated>
    <summary>Two carts pushed apart by an equal internal spring force: equal and opposite impulses leave total momentum at zero, while the lighter cart reaches proportionally greater speed.</summary>
  </entry>
  <entry>
    <title>Free-Body Diagram Builder</title>
    <link href="https://thescientistlounge.com/articles/free-body-diagram-builder"/>
    <id>https://thescientistlounge.com/sims/free-body-diagram-builder</id>
    <published>2026-05-27T00:00:00-05:00</published>
    <updated>2026-05-27T00:00:00-05:00</updated>
    <summary>Place an object on an inclined surface with friction and an applied force; all force vectors render live with labeled magnitudes.</summary>
  </entry>
  <entry>
    <title>Free Fall on Different Planets</title>
    <link href="https://thescientistlounge.com/articles/free-fall-different-planets"/>
    <id>https://thescientistlounge.com/sims/free-fall-different-planets</id>
    <published>2026-05-20T00:00:00-05:00</published>
    <updated>2026-05-20T00:00:00-05:00</updated>
    <summary>Drop an object on Earth, Moon, Mars, or Jupiter with adjustable g and matching fall times</summary>
  </entry>
  <entry>
    <title>Projectile on an Incline</title>
    <link href="https://thescientistlounge.com/articles/projectile-incline"/>
    <id>https://thescientistlounge.com/sims/projectile-incline</id>
    <published>2026-05-20T00:00:00-05:00</published>
    <updated>2026-05-20T00:00:00-05:00</updated>
    <summary>Launch a projectile up an adjustable slope and discover the angle that maximises range: the optimum generalises to θ = 45° + φ/2.</summary>
  </entry>
  <entry>
    <title>Projectile from a Cliff</title>
    <link href="https://thescientistlounge.com/articles/projectile-from-cliff"/>
    <id>https://thescientistlounge.com/sims/projectile-from-cliff</id>
    <published>2026-05-20T00:00:00-05:00</published>
    <updated>2026-05-20T00:00:00-05:00</updated>
    <summary>Projectile launched from elevated platform with adjustable height, angle, and speed; trajectory and impact point shown</summary>
  </entry>
  <entry>
    <title>Circular Motion Vectors</title>
    <link href="https://thescientistlounge.com/articles/circular-motion-vectors"/>
    <id>https://thescientistlounge.com/sims/circular-motion-vectors</id>
    <published>2026-05-20T00:00:00-05:00</published>
    <updated>2026-05-20T00:00:00-05:00</updated>
    <summary>An object on a circular track with live position, velocity (tangent), and centripetal acceleration vectors.</summary>
  </entry>
  <entry>
    <title>Period vs Radius</title>
    <link href="https://thescientistlounge.com/articles/period-vs-radius"/>
    <id>https://thescientistlounge.com/sims/period-vs-radius</id>
    <published>2026-05-20T00:00:00-05:00</published>
    <updated>2026-05-20T00:00:00-05:00</updated>
    <summary>Adjust the radius of a uniform circular orbit at fixed speed; period and frequency update live with the visualization.</summary>
  </entry>
  <entry>
    <title>Catch the Falling Cat</title>
    <link href="https://thescientistlounge.com/articles/catch-the-falling-cat"/>
    <id>https://thescientistlounge.com/sims/catch-the-falling-cat</id>
    <published>2026-05-17T00:00:00-05:00</published>
    <updated>2026-05-17T00:00:00-05:00</updated>
    <summary>A firefighter&apos;s net-launcher aims dead-on at a cat perched on a ledge that drops the instant the net fires; both fall together under gravity, so a direct aim always catches the cat.</summary>
  </entry>
  <entry>
    <title>Puck on Ice</title>
    <link href="https://thescientistlounge.com/articles/newtons-first-law-puck"/>
    <id>https://thescientistlounge.com/sims/newtons-first-law-puck</id>
    <published>2026-05-15T00:00:00-05:00</published>
    <updated>2026-05-15T00:00:00-05:00</updated>
    <summary>A puck sliding on ice with a logarithmic friction slider spanning three decades (μk = 0.0001 to 0.1): from idealized frictionless through real hockey-puck-on-ice to rough/worn ice, watch inertia in action.</summary>
  </entry>
  <entry>
    <title>Friction on an Incline</title>
    <link href="https://thescientistlounge.com/articles/friction-on-incline"/>
    <id>https://thescientistlounge.com/sims/friction-on-incline</id>
    <published>2026-05-15T00:00:00-05:00</published>
    <updated>2026-05-15T00:00:00-05:00</updated>
    <summary>A block on an inclined plane: adjust the angle and friction coefficients to find the exact angle at which slipping begins.</summary>
  </entry>
  <entry>
    <title>Feather and Hammer</title>
    <link href="https://thescientistlounge.com/articles/feather-and-hammer"/>
    <id>https://thescientistlounge.com/sims/feather-and-hammer</id>
    <published>2026-05-11T00:00:00-05:00</published>
    <updated>2026-05-11T00:00:00-05:00</updated>
    <summary>A feather and hammer dropped together with adjustable air density, from perfect vacuum to full atmosphere.</summary>
  </entry>
  <entry>
    <title>Two Runners Position</title>
    <link href="https://thescientistlounge.com/articles/two-runners-position"/>
    <id>https://thescientistlounge.com/sims/two-runners-position</id>
    <published>2026-05-10T00:00:00-05:00</published>
    <updated>2026-05-10T00:00:00-05:00</updated>
    <summary>Two runners with adjustable starting points and constant speeds; the simulation stops when the first runner crosses the 100 m finish line.</summary>
  </entry>
  <entry>
    <title>Velocity-Time Plotter</title>
    <link href="https://thescientistlounge.com/articles/velocity-time-plotter"/>
    <id>https://thescientistlounge.com/sims/velocity-time-plotter</id>
    <published>2026-05-10T00:00:00-05:00</published>
    <updated>2026-05-10T00:00:00-05:00</updated>
    <summary>A cart with adjustable constant acceleration; a dual-axis chart plots velocity (left axis, blue) and position (right axis, green) against time, with the shaded triangle showing that area-under-v equals displacement.</summary>
  </entry>
  <entry>
    <title>Average vs Instantaneous Velocity</title>
    <link href="https://thescientistlounge.com/articles/average-vs-instantaneous-velocity"/>
    <id>https://thescientistlounge.com/sims/average-vs-instantaneous-velocity</id>
    <published>2026-05-10T00:00:00-05:00</published>
    <updated>2026-05-10T00:00:00-05:00</updated>
    <summary>A position-time curve with a draggable secant line that shrinks to a tangent, illustrating the limit definition of instantaneous velocity.</summary>
  </entry>
  <entry>
    <title>Constant Acceleration Cart</title>
    <link href="https://thescientistlounge.com/articles/constant-acceleration-cart"/>
    <id>https://thescientistlounge.com/sims/constant-acceleration-cart</id>
    <published>2026-05-10T00:00:00-05:00</published>
    <updated>2026-05-10T00:00:00-05:00</updated>
    <summary>A cart with constant acceleration; live position, velocity, and acceleration plots update side by side</summary>
  </entry>
  <entry>
    <title>Variable Acceleration</title>
    <link href="https://thescientistlounge.com/articles/variable-acceleration"/>
    <id>https://thescientistlounge.com/sims/variable-acceleration</id>
    <published>2026-05-10T00:00:00-05:00</published>
    <updated>2026-05-10T00:00:00-05:00</updated>
    <summary>Adjust a peak-acceleration slider to shape a piecewise-linear acceleration-time profile; the simulation integrates it in real time to reveal velocity and position, the graphical meaning of kinematic integration.</summary>
  </entry>
  <entry>
    <title>1D Motion Plotter</title>
    <link href="https://thescientistlounge.com/articles/1d-motion-plotter"/>
    <id>https://thescientistlounge.com/sims/1d-motion-plotter</id>
    <published>2026-05-06T00:00:00-05:00</published>
    <updated>2026-05-06T00:00:00-05:00</updated>
    <summary>An object moves along a line; set initial position and velocity with sliders and watch a live position-vs-time graph trace the result.</summary>
  </entry>
  <entry>
    <title>Bounce on Grass vs. Turf</title>
    <link href="https://thescientistlounge.com/articles/bounce-grass-turf"/>
    <id>https://thescientistlounge.com/sims/bounce-grass-turf</id>
    <published>2026-05-03T00:00:00-05:00</published>
    <updated>2026-05-03T00:00:00-05:00</updated>
    <summary>Drop a ball, watch it bounce and roll; pick grass, turf, or wet grass and see how the surface alone changes the outcome.</summary>
  </entry>
  <entry>
    <title>Corner Kick into the Box</title>
    <link href="https://thescientistlounge.com/articles/corner-kick-box"/>
    <id>https://thescientistlounge.com/sims/corner-kick-box</id>
    <published>2026-05-03T00:00:00-05:00</published>
    <updated>2026-05-03T00:00:00-05:00</updated>
    <summary>Top-down corner kick with Magnus curl, drag, and wind. Land the ball in a target zone at the far post.</summary>
  </entry>
  <entry>
    <title>Magnus Effect Free Kick</title>
    <link href="https://thescientistlounge.com/articles/magnus-free-kick"/>
    <id>https://thescientistlounge.com/sims/magnus-free-kick</id>
    <published>2026-05-03T00:00:00-05:00</published>
    <updated>2026-05-03T00:00:00-05:00</updated>
    <summary>Curl a free kick around a wall: Magnus force perpendicular to velocity, plus quadratic drag. Top-down half-pitch with goal at 30 m.</summary>
  </entry>
  <entry>
    <title>Penalty Kick: Speed vs. Keeper Reaction</title>
    <link href="https://thescientistlounge.com/articles/penalty-kick-keeper"/>
    <id>https://thescientistlounge.com/sims/penalty-kick-keeper</id>
    <published>2026-05-03T00:00:00-05:00</published>
    <updated>2026-05-03T00:00:00-05:00</updated>
    <summary>An 11-metre shot becomes a race of two clocks: ball travel time vs goalkeeper reaction plus dive. Tune both sides and see when each wins.</summary>
  </entry>
  <entry>
    <title>Foot–Ball Collision</title>
    <link href="https://thescientistlounge.com/articles/foot-ball-collision"/>
    <id>https://thescientistlounge.com/sims/foot-ball-collision</id>
    <published>2026-05-03T00:00:00-05:00</published>
    <updated>2026-05-03T00:00:00-05:00</updated>
    <summary>Watch the foot strike the ball: a closed-form impulse model from foot mass, foot speed, and the coefficient of restitution.</summary>
  </entry>
  <entry>
    <title>2D Collision</title>
    <link href="https://thescientistlounge.com/articles/2d-collision"/>
    <id>https://thescientistlounge.com/sims/2d-collision</id>
    <published>2026-05-03T00:00:00-05:00</published>
    <updated>2026-05-03T00:00:00-05:00</updated>
    <summary>Two objects colliding at angles in two dimensions with adjustable masses and velocities.</summary>
  </entry>
  <entry>
    <title>Escape Velocity</title>
    <link href="https://thescientistlounge.com/articles/escape-velocity"/>
    <id>https://thescientistlounge.com/sims/escape-velocity</id>
    <published>2026-04-29T00:00:00-05:00</published>
    <updated>2026-04-29T00:00:00-05:00</updated>
    <summary>A projectile launched from a planet surface showing the threshold speed to escape gravity.</summary>
  </entry>
  <entry>
    <title>Damped Spring</title>
    <link href="https://thescientistlounge.com/articles/damped-spring"/>
    <id>https://thescientistlounge.com/sims/damped-spring</id>
    <published>2026-04-29T00:00:00-05:00</published>
    <updated>2026-04-29T00:00:00-05:00</updated>
    <summary>A spring-mass system with adjustable damping showing underdamped, critical, and overdamped motion.</summary>
  </entry>
  <entry>
    <title>Torque &amp; Lever</title>
    <link href="https://thescientistlounge.com/articles/torque-lever"/>
    <id>https://thescientistlounge.com/sims/torque-lever</id>
    <published>2026-04-27T00:00:00-05:00</published>
    <updated>2026-04-27T00:00:00-05:00</updated>
    <summary>A lever with movable masses demonstrating torque balance and rotational equilibrium.</summary>
  </entry>
  <entry>
    <title>Inclined Plane</title>
    <link href="https://thescientistlounge.com/articles/inclined-plane"/>
    <id>https://thescientistlounge.com/sims/inclined-plane</id>
    <published>2026-04-26T00:00:00-05:00</published>
    <updated>2026-04-26T00:00:00-05:00</updated>
    <summary>An object sliding down an adjustable incline with friction and normal force vectors.</summary>
  </entry>
  <entry>
    <title>Atwood Machine</title>
    <link href="https://thescientistlounge.com/articles/atwood-machine"/>
    <id>https://thescientistlounge.com/sims/atwood-machine</id>
    <published>2026-04-22T00:00:00-05:00</published>
    <updated>2026-04-22T00:00:00-05:00</updated>
    <summary>Two masses connected by a string over a pulley demonstrating Newton&apos;s second law; adjust the masses to see how the weight difference drives acceleration.</summary>
  </entry>
  <entry>
    <title>Projectile with Drag</title>
    <link href="https://thescientistlounge.com/articles/projectile-drag"/>
    <id>https://thescientistlounge.com/sims/projectile-drag</id>
    <published>2026-04-22T00:00:00-05:00</published>
    <updated>2026-04-22T00:00:00-05:00</updated>
    <summary>A projectile launched with adjustable air resistance showing the effect of drag on trajectory.</summary>
  </entry>
  <entry>
    <title>Double Pendulum</title>
    <link href="https://thescientistlounge.com/articles/double-pendulum"/>
    <id>https://thescientistlounge.com/sims/double-pendulum</id>
    <published>2026-04-22T00:00:00-05:00</published>
    <updated>2026-04-22T00:00:00-05:00</updated>
    <summary>Two connected pendulums exhibiting chaotic motion under gravity: tiny differences in starting angles produce wildly different paths.</summary>
  </entry>
  <entry>
    <title>Friction and Forces</title>
    <link href="https://thescientistlounge.com/articles/friction-block"/>
    <id>https://thescientistlounge.com/sims/friction-block</id>
    <published>2026-04-20T00:00:00-05:00</published>
    <updated>2026-04-20T00:00:00-05:00</updated>
    <summary>A block slides on a surface with adjustable static and kinetic friction coefficients; explore how friction affects motion and stopping distance.</summary>
  </entry>
  <entry>
    <title>Rolling Disk</title>
    <link href="https://thescientistlounge.com/articles/rolling-disk"/>
    <id>https://thescientistlounge.com/sims/rolling-disk</id>
    <published>2026-04-19T00:00:00-05:00</published>
    <updated>2026-04-19T00:00:00-05:00</updated>
    <summary>A disk rolling down an incline showing rotational and translational motion; adjust the angle and radius to explore the rolling constraint.</summary>
  </entry>
  <entry>
    <title>Orbital Motion</title>
    <link href="https://thescientistlounge.com/articles/orbital-motion"/>
    <id>https://thescientistlounge.com/sims/orbital-motion</id>
    <published>2026-04-17T00:00:00-05:00</published>
    <updated>2026-04-17T00:00:00-05:00</updated>
    <summary>A planet orbiting a star showing gravitational force and orbital velocity; adjust orbit radius and star mass to explore Kepler&apos;s laws.</summary>
  </entry>
  <entry>
    <title>Inelastic Collision</title>
    <link href="https://thescientistlounge.com/articles/inelastic-collision"/>
    <id>https://thescientistlounge.com/sims/inelastic-collision</id>
    <published>2026-04-16T00:00:00-05:00</published>
    <updated>2026-04-16T00:00:00-05:00</updated>
    <summary>Two objects collide and stick together; watch momentum stay conserved while kinetic energy is lost to deformation.</summary>
  </entry>
  <entry>
    <title>Spring-Mass System</title>
    <link href="https://thescientistlounge.com/articles/spring-mass"/>
    <id>https://thescientistlounge.com/sims/spring-mass</id>
    <published>2026-04-13T00:00:00-05:00</published>
    <updated>2026-04-13T00:00:00-05:00</updated>
    <summary>A mass on a spring demonstrating Hooke&apos;s law and undamped simple harmonic motion; adjust spring constant, mass, initial velocity, and amplitude to explore conservation of energy.</summary>
  </entry>
  <entry>
    <title>Circular Motion</title>
    <link href="https://thescientistlounge.com/articles/circular-motion"/>
    <id>https://thescientistlounge.com/sims/circular-motion</id>
    <published>2026-04-09T00:00:00-05:00</published>
    <updated>2026-04-09T00:00:00-05:00</updated>
    <summary>An object moving in a circle showing centripetal force and velocity vectors; adjust radius, speed, and mass to explore the relationships.</summary>
  </entry>
  <entry>
    <title>Projectile Motion</title>
    <link href="https://thescientistlounge.com/articles/projectile"/>
    <id>https://thescientistlounge.com/sims/projectile</id>
    <published>2026-04-08T00:00:00-05:00</published>
    <updated>2026-04-08T00:00:00-05:00</updated>
    <summary>Launch an object and watch it fly; adjust speed and angle to explore range and height.</summary>
  </entry>
  <entry>
    <title>Vertical Drop</title>
    <link href="https://thescientistlounge.com/articles/drop"/>
    <id>https://thescientistlounge.com/sims/drop</id>
    <published>2026-04-08T00:00:00-05:00</published>
    <updated>2026-04-08T00:00:00-05:00</updated>
    <summary>Drop an object and see how height, air resistance, and mass affect the fall.</summary>
  </entry>
  <entry>
    <title>Elastic Collision</title>
    <link href="https://thescientistlounge.com/articles/elastic-collision"/>
    <id>https://thescientistlounge.com/sims/elastic-collision</id>
    <published>2026-04-08T00:00:00-05:00</published>
    <updated>2026-04-08T00:00:00-05:00</updated>
    <summary>Two balls collide on a frictionless track; watch momentum and kinetic energy stay perfectly conserved through every bounce.</summary>
  </entry>
  <entry>
    <title>Curved Ramp</title>
    <link href="https://thescientistlounge.com/articles/ramp"/>
    <id>https://thescientistlounge.com/sims/ramp</id>
    <published>2026-04-08T00:00:00-05:00</published>
    <updated>2026-04-08T00:00:00-05:00</updated>
    <summary>A frictionless ball slides down a curved ramp; change the shape and watch the speed change.</summary>
  </entry>
  <entry>
    <title>Simple Pendulum</title>
    <link href="https://thescientistlounge.com/articles/simple-pendulum"/>
    <id>https://thescientistlounge.com/sims/simple-pendulum</id>
    <published>2026-04-08T00:00:00-05:00</published>
    <updated>2026-04-08T00:00:00-05:00</updated>
    <summary>A pendulum swinging under gravity with adjustable length and initial angle.</summary>
  </entry>
</feed>
