Vertical Drop


Introduction

Vertical drop — or free fall — is the simplest case of motion under gravity: an object released from rest and pulled straight downward. It is the baseline experiment that connects everyday experience (dropping things) to Newton's second law and the concept of gravitational acceleration. Understanding free fall is essential before tackling any more complex trajectory, because it isolates the one force that dominates most of classical mechanics.


The Physics Explained

In a vacuum, every object falls at exactly the same rate regardless of its mass. This was the great insight of Galileo, who challenged the Aristotelian belief that heavier objects fall faster. The reason is elegant: while a heavier object experiences a greater gravitational force, it also has more inertia resisting that force. The two effects cancel perfectly, leaving the same acceleration — 9.8 m/s² — for every object near Earth's surface.

In reality, air is present, and it exerts a drag force that opposes motion. Drag depends on velocity (faster objects experience more drag), the cross-sectional area of the object, and a drag coefficient that captures shape and surface texture. As an object accelerates downward, drag grows until it exactly balances gravity. At that point, acceleration reaches zero and the object falls at a constant speed called terminal velocity. A feather reaches terminal velocity almost immediately; a cannonball barely feels it.

Mass matters in the presence of drag: a heavier object of the same size has the same drag but more gravitational force, so it takes longer to reach terminal velocity and falls faster than a lighter one. This is why a heavy and a light ball of the same size land at different times in air, but simultaneously in a vacuum.


Key Equations

v(t) = g · t (velocity in free fall, no drag)
y(t) = ½ · g · t² (distance fallen in free fall, no drag)
F_drag = ½ · ρ · Cd · A · v² (aerodynamic drag force)
F_net = m·g − F_drag (net downward force with drag)
a = F_net / m (acceleration at any instant)
v_terminal = sqrt(2·m·g / (ρ·Cd·A)) (terminal velocity)

Key Variables

Symbol Name Unit Meaning
gGravitational accelerationm/s²9.8 m/s² near Earth's surface
mMasskgMass of the falling object
vVelocitym/sSpeed of the object downward
tTimesTime elapsed since release
yDistance fallenmHow far the object has dropped
F_dragDrag forceNAir resistance opposing the motion
ρAir densitykg/m³Density of the surrounding air (~1.225 at sea level)
CdDrag coefficientdimensionlessShape-dependent resistance factor
ACross-sectional areaProjected area of the object facing the airflow
v_terminalTerminal velocitym/sConstant speed reached when drag equals gravity

Real-World Examples


How the Simulation Works

The simulation drops an object from 50 m. You control two sliders: mass (kg) and air resistance. The air resistance slider adjusts the drag coefficient — at zero, you get perfect free fall; higher values introduce increasingly strong drag, slowing the fall and making terminal velocity visible. Watch the velocity readout: in free fall it climbs steadily at 9.8 m/s every second; with drag it climbs then levels off at terminal velocity. Comparing a heavy and a light object at the same drag setting illustrates how mass shifts the terminal velocity without changing the physics.


Further Reading